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AI Insights · Timothy · October 2022

Top 5 Season Pass Games in Norway Q3 2022

In Q3 2022, the top 5 season pass games in Norway showed diverse trends in downloads, revenue, and active users. Data from Sensor Tower highlights key performance metrics.

Top 5 Season Pass Games in Norway Q3 2022

In the third quarter of 2022, the top 5 season pass games in Norway displayed a variety of performance trends across downloads, revenue, and active users. Here are the insights from Sensor Tower:

Candy Crush Saga saw a mix of fluctuations in its weekly revenue, peaking at around $210K in mid-July and dipping to approximately $143K at the start of August. Weekly downloads remained relatively stable, with a high of nearly 2.9K in mid-July, but experienced a decline towards the end of September, reaching about 1.6K. Active users were consistent, starting at over 50K in late June and slightly decreasing to around 46K by the end of September.

Homescapes experienced growth in weekly revenue, hitting a peak of about $64K in mid-August before settling at approximately $49K by the end of September. Downloads showed an upward trend in early August, reaching around 1.5K, and remained above 1K towards the end of the quarter. Active users started at around 33K in late June and decreased to about 30.5K by the end of September.

Clash of Clans had significant fluctuations in weekly revenue, peaking at nearly $98K at the beginning of August and seeing a low of approximately $22K in late August. Downloads were relatively stable, hovering around 1.4K in July and dropping to about 1.2K in late September. Active users remained strong, starting at over 166K in late June and ending at about 158K by the end of September.

Hay Day displayed varied revenue trends, reaching a high of about $59K in early August and a low of around $35K in late August. Downloads peaked at approximately 1.7K in mid-July and saw a slight decline to about 1.2K towards the end of September. Active users started at around 156K in late June and experienced a downward trend, ending at about 98K by the end of September.

Candy Crush Soda Saga showed steady revenue, peaking at around $45K in mid-July and maintaining around $38K towards the end of the quarter. Downloads were consistent, with a high of about 690 in mid-July and around 460 by the end of September. Active users remained stable throughout the quarter, starting at approximately 11.8K and ending at about 11.3K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022